Case Study
The league that connects 3 continents
Our Guam (APAC Central) hub
connected Asia-Pacific in an instant
![A map showing Mongolia and Melbourne, Australia connecting to Guam](/img/case-study/frontier-mongolia-melbourne-guam.png)
Mongolia to Melbourne
![A map showing Los Angeles, USA and New Delhi, India connecting to Guam](/img/case-study/frontier-new-delhi-los-angeles-guam.png)
Los Angeles to New Delhi
![A map showing Auckland, New Zealand and Vladivostok, Russia connecting to Guam](/img/case-study/frontier-vladivostok-auckland-guam.png)
Auckland to Vladivostok
Never before have so many players from so many regions been able to cross paths, clashing strategies, tactics and
styles.
No travel required.
![A map showing the OneQode network, overlaid with the countries that players joined the league from: India, Thailand, Singapore, Mongolia, China, South Korea, Philippines, Indonesia, Australia, New Zealand, Japan, Russia and Los Angeles](/img/case-study/frontier-countries-map-time-zones-player-locations-latencies.png)
OneQode Frontier is a Counter-Strike 2 (CS2) league developed with LetsPlay.Live that gives grassroots teams the opportunity to compete with teams all across the Asia-Pacific region.
Matches were primarily hosted on servers in our Guam hub for optimal intercontinental latency — and our Hong Kong, Tokyo and Sydney locations were used for local games.
Stable global latency
Quality is as important as quantity. Our network is fine-tuned for latency and stability. Zero packet loss and zero jitter ensure people can connect from around the world, at the highest possible quality.
Where milliseconds matter
Our network is as precise and time-focused as a Swiss watch. We send traffic via the most direct path, with minimal hops, connecting as close as possible to each player.
High performance everywhere
Our servers feature insanely-fast CPUs to handle the most action-filled games in high fidelity. Paired with our network, games are more intense, immersive and far-reaching.